Innovation: The Hive City

In 4SA three friends came up with an idea. As an alternative to magic, Thurber Firebeard, Cristoph Fitzpizzle, and 'Halfer' Underhill began plans for a place for technology to thrive. The plans for the city of Innovation began in earnest that day, it would take 12 years before they could convince enough people to join them.

Finding no place that fit their needs, Cristoph suggested the dormant volcano Inorrush. With salt water and thermal heat so close, the genius of this plan was obvious to all involved. The first structure of pipes and platforms was dubbed an innovation, and would later be the ideal name for the city that followed.

Nearly a thousand years after work began, Innovation still grows. Not so deep anymore, as a few unfortunate workers have found pockets of liquid magma still. The mountain itself his abuzz with the sounds of work, inspiring the name 'Hive city'. In the lower city, laborers live and work. Always with the promise of some day moving up, many will only ever live and die there. The middle levels are full of those capable of invention, engineering, or sales and their immediate family. With the highest levels reserved for collective members and open air markets for visitors. Now, large platforms loom over the skyline where the building and experimentation on airships progresses steadily, and new ships arrive regularly with both dignitaries and common folk wishing to purchase these new technological marvels.

Innovation is ruled by the esoteric Collective. A body of great minds within Innovation that decides all matters of business. The Merchants Guild of B'nar often seeks their council in matters of trade with other nations regarding technology through the speaker of the Collective Gann Ironfist.