Shards of the Sundering Wiki



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It was the greatest age of B’nar. Together, all the races had come together to master the arcane. Magic had become the panacea for all the ills of the realms. Hunger, pain, strife; all these were no more.

Though they could not know this age would soon end, together they celebrated this peace. That one shining moment. The beacon for the darkness.

The Sundering:

It was the first night of the spring renewal when it happened. Some said it sounded like thunder, others claimed to hear the fabric of reality ripping. In the dead of night, the tapestry of the aether began to unravel. The High city of Ur, home of the council of magic felt it first. D'wade, the great golem that held the city aloft lurched and stopped. Next, the crystal spires of the arcane college of Evermore fell. The shattered shards spilled through the city leaving thousands dead, or dying. It would be the last act that would break these people and send them spiraling into chaos. Those who practiced the arcane screamed as one as if a jagged blade had been plunged into their minds and ripped free all at once. The historians would later call this the sundering.

The second night of Spring renewal was spent in shock. For though they tried, no one could call upon the aether. The gods would not answer, the aether would not answer, all the races of B’nar stood alone in the dark.

It is now one thousand years since The Sundering.

Every year on the first night of spring renewal, children are born that bear the mark. You are one of these children. The Keepers of the southern deserts call them fate touched. The Watchers of Ur say they are the embodiment of the aether being reborn. The Collective of the Hive City of Innovation keeps a wary eye on them.

It is the Museum of the Curious and the Forgotten however that reaches out to those like you. On your 18th year an invitation was delivered to meet them. Some rush off while others delay, some forget and later go, and some find themselves there by pure chance. What is your story, as you look across this long wooden table at the Gnomish man with the gruff demeanor?

The Library:
Beginning Info:

Character Creation

Leveling up

Relic gear

Gods:

Gods of B'nar

The Old Gods

Regions:

High Kingdom of Ur

The Southern Sands of Amru

The Wild Lands

The Greylands

The Xanthus Empire

Innovation

Points of Interest:

The Iron Citadel- Home of the Ork nation

Ruins- Remains of the Old World

Organizations:

The Crows- Thieve's Guild

Watchers of Ur- Watchers

Brotherhood of the Coming Rebirth

Magus Technica- Museum of the Curious and Forgotten

The Tribunal- Keepers of law within The Xanthus Empire

The Collective- Ruling body of the city of Innovation

Marks of the Calling:

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